hashCode() | | 0% | | n/a | 1 | 1 | 16 | 16 | 1 | 1 |
GVector(GVector) | | 0% | | n/a | 1 | 1 | 20 | 20 | 1 | 1 |
add(GVector[]) | | 0% | | 0% | 3 | 3 | 10 | 10 | 1 | 1 |
subtract(GVector[]) | | 0% | | 0% | 3 | 3 | 10 | 10 | 1 | 1 |
GVector(GLine) | | 0% | | 0% | 2 | 2 | 15 | 15 | 1 | 1 |
draw(Graphics2D) | | 0% | | n/a | 1 | 1 | 6 | 6 | 1 | 1 |
dot(GVector) | | 0% | | 0% | 2 | 2 | 7 | 7 | 1 | 1 |
cross(GVector) | | 0% | | 0% | 2 | 2 | 7 | 7 | 1 | 1 |
equals(Object) | | 77% | | 50% | 13 | 14 | 3 | 8 | 0 | 1 |
radAngleBetween(GVector) | | 0% | | 0% | 2 | 2 | 3 | 3 | 1 | 1 |
distance(GVector) | | 0% | | 0% | 2 | 2 | 3 | 3 | 1 | 1 |
radRotate(double) | | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
normalized() | | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
angleBetween(GVector) | | 0% | | 0% | 2 | 2 | 3 | 3 | 1 | 1 |
scalarMultiplication(double) | | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
setArgument(double) | | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
setArrowTipAngle(double) | | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
move(int, int) | | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
setRadArgument(double) | | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
setModulus(double) | | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
setArrowWeight(int) | | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
getXComponent() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getYComponent() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
rotate(double) | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
clone() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
argument() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
x() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
y() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
xf() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
yf() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
modulus() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
radArgument() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
calc() | | 98% | | 50% | 1 | 2 | 0 | 15 | 0 | 1 |
GVector(int, int, int, int) | | 100% | | n/a | 0 | 1 | 0 | 12 | 0 | 1 |
GVector(int, int, double, double) | | 100% | | n/a | 0 | 1 | 0 | 12 | 0 | 1 |
traslate(int, int) | | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |